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Category:.NET game engines

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This category is for Microsoft .NET based game engines and middleware (such as a physics engine) designed for computer and video games, including source ports and runs primarily on Microsoft Windows and Xbox360, but also on Linux and MacOS using Mono an open source port of .NET.

With the release of Microsoft XNA in August 2006, the trend of new engines being released on both XNA as well as Microsoft .NET has surged. More engines will be added to this category as they reach maturity and become more widely used.

For more information, please see Microsoft XNA, Microsoft .NET and game engine.
  1. ^ Microsoft: Next Generation of Games Starts With XNA
  2. ^ "Interview with Chris Satchell - 2007". http://www.gamasutra.com/php-bin/news_index.php?story=16618. Retrieved 2007-12-19. 

Pages in category ".NET game engines"

The following 2 pages are in this category, out of 2 total. This list may not reflect recent changes (learn more).

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Retrieved from "http://en.wikipedia.org/wiki/Category:.NET_game_engines"


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